The game's look manages to be extremely rich and stays true to the look and feel of the Spyro world that players have grown accustomed to. Spyro's surroundings and the various enemies you'll encounter while playing through the game share poly counts that are nearly as generous. Spyro's model is now made up of 5,000 polygons and features a great deal of detail, like a host of facial animations that definitely add to his personality. Obviously, the polygon count of both the environment and character models has been greatly improved. The world that Spyro explores is a brightly colored place that stays true to the original's look. The game has undergone the expected graphical facelift that most of the franchises from the PlayStation have undergone. Developed by Equinoxe Check Six based in Venice, California, the build of the game we saw was 40 percent complete and gave us a feel for what to expect from Spyro's latest adventure. Spyro sets out, along with pals Sparx, Hunter, and Bianca, to rescue the dragonflies and save the dragon's magic. This time around, the source of all dragon magic, the dragonflies, is stolen following the Year of the Dragon festival. The game is a direct sequel to Spyro 3 and picks up shortly after the conclusion of that game. Universal Interactive gave us a look at Spyro: Enter the Dragonfly, the latest entry in the Spyro series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |